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Методические подходы к анализу финансового состояния предприятия

Проблема периодизации русской литературы ХХ века. Краткая характеристика второй половины ХХ века

Ценовые и неценовые факторы

Характеристика шлифовальных кругов и ее маркировка

Служебные части речи. Предлог. Союз. Частицы

КАТЕГОРИИ:






DBMS - Database management systems 2 страница. e. The object-oriented structure is better




e. The object-oriented structure is better

Developers particularly love the improved object-oriented structure of ActionScript 3.0. It includes things like runtime typing, sealed classes, packages, namespaces, and an overhauled event model. Programming in ActionScript 3.0 is on the same level as writing in other high-level languages like Java and C#. The new features in ActionScript 3.0 also make your code more modular, readable and extendable. Some of these features may not be used much, if at all, by interactive designers—but it is good to know that if you want to get into more advanced programming someday, the language structure is there to support you.

f. It's more enjoyable to work with ActionScript 3.0

This may sound subjective, but I believe it is absolutely true. Ask anyone who knows ActionScript 3.0 to go back and program a project in ActionScript 2.0 and they will surely cringe at the idea. Previous versions of the language were filled with so many bugs, hacks, and workarounds that working in ActionScript 3.0 seems almost too easy in comparison. ActionScript 3.0 does take a bit of getting used to, but the rewards are well worth the effort [10].

 

 

1.5 Analysis of existing solutions and rationale for the proposed module/service technology

Alternative technologies of adobe flash (see figure 1.5, figure 1.6, figure 1.7):

Figure 1.5 – HTML5

 

Figure 1.6 – openfl

Figure 1.7 – Jangaroo

 

As you can see, the most common and universal tool is HTML5 – it is comprehensive enough to cover the needs and problems that arise when you are creating an application for web and mobile platforms. However, according to our experience, catching all bugs and sorting them out might take a lot of time. Each app should be tested, especially on mobile devices – each OS, each version of the device literally has its unique set of bugs. The tools like OpenFL and Jangaroo are interesting and seem promising, especially to the developers who are already using Flash and are principally unwilling to move to HTML5 or just do not have much time for learning all its intricacies. These tools are cross-platform, require no extra plugins and allow quick compilation of the existing code from Flash into another language. However, it is important to remember that these technologies are less documented and thus less predictable in use [11].

Rating of flash of games

My game on Tower Defence, and so I took a similar rating games:

1) Bloons TD 4

2) Tower Defence

3) Canyon Defense

4) Bloons TD 3

5) Random Defense

6) Warzone

7) Frontline Defense

8) Cursed Treasure

9) GemCraft

10) Ant Buster

 

Table 1.1 – Is shown analysis of similar games

Conditions during the game Kingdom Rush Origins Zombie defense Bloons tower defense GemCraft Dungeon Defenders Kazakh Khanate
Advices + - - + + +
Tricks + + - + + +
Levels     87+      
Enemies            
Heroеs + - - + + +
Buildings   Towers laser-guided and tower Tesla beating lightning. -   The Squire's Towers, the Apprentice's Towers, the Huntress' Towers, the Monk's Towers.  
Cognitive information - - - - - +
Magic + - - + + +
Skills system + + + + + +
Achievement system + + + + + +
Colorful encyclopedia + - + + + +
Additional force + - - + + +

 

Kingdom Rush Games

Kingdom Rush is a tower defense game developed by Ironhide Game Studio and published by Armor Games, released as a free flash browser game on July 28, 2011, on the iPad on December 19, 2011, on Android in May 2013, and a Unity port in January 2014 via Steam. A sequel, Kingdom Rush: Frontiers, was released on June 6, 2013. The third installment of the franchise, Kingdom Rush: Origins, was launched on November 20, 2014. The second and third installments are not available on PC [12].

Kingdom Rush HD

Highlights:

- Epic defense battles that will hook you for hours!

- Command your soldiers and see them engage in hand to hand cartoon battles!

- 8 specialized tower upgrades to customize your strategy! Mighty Barbarians, Arcane Wizards, Forest Rangers to name a few.

- Over 18 tower abilities! Have your Sorcerers summon earth elementals and polymorph your enemies!

- Over 30 different enemies, from Goblins to Demons each with their own skills! (Beware of the mountain Trolls!)

- Intense boss fights never seen on a defense game!

- Hours of gameplay with over 50 achievements

- Extra game modes that will challenge your tactical skills to the limit.

- High definition awesome illustrated cartoon art!

- In-game encyclopedia with information from your towers and enemies.

 

 

1.13.2 Kingdom Rush Frontiers HD

GAME FEATURES:

- Fortify the frontier in exotic news lands - hold the line in deserts, jungles and even the underworld!

- Eight new specialized tower upgrades! Slice, sizzle, and stomp your foes with Crossbow Forts, Mighty Templars, Necromancers, and even Earthquake Machines - hey, we told you we were shaking things up.

- Over 18 tower abilities! Unleash Death Riders, pestilence clouds, or Assassins that steal and kill your enemies!

- Over 40 enemies with unique abilities! Stay on your toes as you fight through desert sandworms, tribal shamans, nomad tribes and underground terrors.

- Nine legendary heroes. Choose your champions and train their abilities!

- Special units and features on every stage! Watch out for the Black Dragon!

- Merciless boss fights! Hey, we told you to get those upgrades...

- Hours of gameplay with over 70 achievements!

- Classic, Iron, and Heroic game modes to challenge your tactical skills!

- Three difficulty modes! Are you up for a real challenge? Go with Hard mode!

- Intoxicating charm with a rousing score, full-bodied voice-overs and lovingly illustrated cartoon art! (Complete with cartoon blood, naturally.)

- In-game encyclopedia! True warriors know thine enemies... and their towers.

Kingdom Rush Origins HD

GAME FEATURES:

- Re-enter the world of Kingdom Rush: visit mysterious elven forests, magical faery realms and even floating ruins of an ancient metropolis!

- Unleash the power of the elves with brand new towers and troops! Elf Archers, Mystic Mages, Stone Druids and the Elven Infantry make up the backbone of your army.

- Discover eight new specialized tower upgrades with over 18 abilities! Vanquish your enemies with elven marksmen, runed bears, magic-wielding wizards, and even giant animated trees.

- Take up arms against 30 new enemy types and engage in epic boss battles! Face hordes of Gnolls, giant spiders, and the terrible Twilight army.

- Master and upgrade nine legendary heroes and their awesome powers and spells!

- Rain lightning, summon reinforcements, and use each hero’s unique power to obliterate scores of enemies!

- Immerse yourself in hours of gameplay with over 70 achievements, with three difficulty modes for the newbs and veterans alike.

- Play different game modes - Classic, Iron, and Heroic - and prove your mettle as a master tactician.

- Purchase new-and-improved equipment using your hard earned gems in a revamped Gnome shop.

- Study your enemies and your towers with an in-game encyclopedia

 

 

1.6 Project solution support

In this chapter I write about technologies which support to my project.

 

 

1.6.1 Technical support

Adobe Flash-based technologies are surrounded by an established ecosystem of support programs, business partners, and enthusiastic user communities. Together, they provide everything you need to create and deliver the most compelling applications, content, and video to the widest possible audience. Stay up to speed with the latest updates to the Flash Platform including sneak previews, prerelease products, experimental technologies, developer utilities, and open source projects available on Adobe Labs. Learn more about the Flash Platform.

Related Technologies

Adobe AIR 4

New features for out-of-browser applications across platforms.

Blueprint

A plug-in that allows users to query for Adobe Flex code examples from within Adobe Flex Builder 3 and Adobe Flash Builder 4.

Cirrus

A hosted rendezvous service for establishing communications between Flash Player clients and Adobe AIR endpoints using RTMFP.

Flash Player 12

Cross-platform, browser based access to expressive applications and content. This update includes security enhancements and bug fixes to provide a more robust and secure Flash Player.

Rich Media Advertising

A sneak preview of two new full screen ad formats for smart phones that will support Adobe Flash Player 10 software and/or HTML5.

SWF Investigator

A GUI-based set of tools to analyze SWF files to improve the quality and security of their applications.

Visual Size Report

An extension for Flash Professional that allows for easier size optimization of SWF files.

Other Resources

Flex Apache

Flex applications can be deployed to Flash Player in the browser, Adobe AIR on desktop and mobile or to native Android, IOS, QNX, Windows or Mac applications.

Adobe Developer Center

Tutorials, samples, articles, and other resources to help you master Flash.

Flash Professional Forums

Ask and answer questions in the Adobe Flash Professional community forum.

Flash Builder Forums

Ask and answer questions in the Adobe Flash Builder community forum.

Flex Forums

Ask and answer questions in the Adobe Flex Player community forum.

AIR Community Forums

Ask and answer questions in the Adobe AIR community forum.

Flash Player Community Forums

Ask and answer questions in the Adobe Flash Player community forum.

Adobe Gaming Website

Adobe Game Developer Tools provide the key building blocks you need to build, optimize, and deliver amazing web, mobile and desktop games.

Adobe AIR Runtime Distribution

Learn more about limited distribution of the Adobe AIR runtime.

Adobe Flash Player Distribution

Learn more about Adobe Flash Player distribution and use in multi-user installations.

Adobe Public Bug Database

Submit a bug or follow-up on a previous bug submission [13].

A History of Adobe Flash

If you ever think Flash is difficult to use, you should try drawing with a joystick on an Apple II before the concept of undo was invented. That will test your patience.

-Jonathan Gay, Father of Flash.

The long history of Flash has proven to be an interesting journey. Mostly all Internet users are familiar with the Flash Player plugin which, along with Adobe Reader, is constantly pushing updates. Flash is the original multimedia platform for the web which spans all the way back into the 1990s.There is a lot of speculation going forward now that Flash has been pulled from the Android Store. There isn’t a clear marketplace on the mobile web and although Flash has recently fallen to other technologies, there are still many areas where Flash/ActionScript development is wildly popular. Adobe Flash can find its origins back in some original software named Future Splash Animator released in 1995. This project combined animated media with vector graphics to create an alternative for Java developers on the web. In 1996 this software was purchased by Macromedia. The words “Future” and “Splash” were combined to create the more familiar “Flash”. The whole software suite was devoted towards creating animations and dynamic content which could be published on the Internet. There wasn’t a whole lot of exciting possibilities until the ActionScript language was paired with the software. The released of Flash 4 in 1999 included an overhaul of the scripting language. Developers could target graphics on the screen and call functions to animate them throughout different frames. It’s arguable that ActionScript was one of the defining programming languages which eventually pushed Flash technology further into the mainstream. By now Flash Player was already somewhat popular and growing very quickly. By early 2002-2003 Macromedia updated the Flash/ActionScript pair with the largest innovative push forward. ActionScript 2.0 paired with the software suite Flash MX 2004 was a powerhouse for generating dynamic web content. AS 2.0 is a fully-fledged Object-Oriented programming language similar to Java or PHP or C++. You could build entire websites running on Flash – let alone custom UI panels such as video players or mp3 playlists. Possibly the most famous practitioner of Flash Player was YouTube who launched in February 2005. Every video uploaded to the website was converted on the backend into an FLV and passed into a Flash video player. The digital media could be protected from direct downloads and yet still accessible to nearly every viewer. Most video upload websites followed this exact same format when launching online, and even many animation websites and music streaming services as well. Ironically 2005 is also the same year Macromedia was purchased by Adobe Systems. They acquired the Flash software along with other big-name brands like Dreamweaver and Fireworks. ActionScript 3.0 was eventually released which improved the OOP functionality to include classes, libraries, and core interface features. It’s fair to say that Adobe Flash is still a powerhouse for multimedia animations & rich Internet applications. Many game developers still work within Flash to publish their ideas on the web. There are even some tools you can use to convert Flash projects into native iOS apps for smartphone devices. But one area where Flash has fallen off a cliff is within the web development community. Very few websites today are still created solely on a Flash SWF file for a number of reasons. The most obvious being a lack of SEO value since each individual page can’t be linked to a URL. But additionally there are so many open source JavaScript libraries that you can replicate almost any Flash functionality within the browser. Going forward I would expect to see Flash content as a means for publishing online games, or even cartoons/animations. Web development is moving towards a more open collection of protocols and that doesn’t include Adobe Systems. This doesn’t mean nobody will support flash video players anymore – if anything websites such as ActiveDen will turn into a repository for premium Flash-based interfaces. But it is nice to know Adobe understands the trends and can gracefully cope with these new ideas. Future releases of Flash Player will not need to support mobile devices. This points towards more Flash/AS developers focusing efforts on RIAs along with their own creative ideas. Flash is by no means a dead technology. Actionscript development is still heavily influencing web games, animated websites, and other copy-protected dynamic content. The Flash browser plugin is also a staple install for new PCs and Macs alike. It’s hard to believe that Flash will ever completely phase out of existence unless some other better technology can take its place [14] (see figure 1.8).

Figure 1.8 - History

Adobe flash shortcomings

One factor which worries web site owners who are focused on SEO is about lost search engine ranking placement for content within the Flash movie. The correct way to use a Flash movie in a web page is to have an alternate HTML fallback in the HTML code, both for SEO and accessibility reasons, and to use JavaScript to dynamically insert your Flash movie. Sadly, most developers seem to disregard accessibility, and when it comes to SEO the answer is usually: “Google are working on indexing Flash movies, so the problem will soon be gone”. What they don’t seem to realize, however, is that no matter if Google and and other search engines manage to index the content, if it isn’t built up with proper code and in a good semantic manner, it’s impossible to index it properly, give the correct weight to certain terms etc. Another of the problems with Flash is that it is included in the web browser as a complete stand-alone runtime, meaning it would work just the same in a stand-alone Flash player. The effect of this is that if you focus the Flash movie, all web browser keyboard shortcuts and focus is lost, and you need to click outside of the Flash area to re-focus. Flash seem to be widely disliked (most likely to a complete and obtrusive overusage in advertisement context), people do turn it off, refuse to update their Flash player or install extensions such as Flashblock (almost 6 million downloads, 51 000 a week). Many of us were in such situation. Imagine: you gamble online and are caught up in wonderful sense. Excitement rushes through you as the game goes on. The thrill is high and so are the bets. Only one second is left till the end of the game and you are winning, but… “Adobe Flash plugin has stopped. Send crash report” [15].

 

 

1.6.2 Software support

Relevance

- purpose programming language with haxe openfl library

- the same game on the Flash and Unity on flash will weigh less, besides, there is a function that allows urlRequest not overload the flash.

- Flash (AS3) also allows you to do multi-platform (win, mac, Linux) applications, and with the sound of good friends and used virtual machine.

- It is very interesting to program games

- It is very convenient to begin to program with Adobe Flash

Novelty

- a lot of space don’t require and little weight.

- Instant download, games for a long time do not grow old, they can be found for free

- Interesting and very complicated component diagram.

- Advertising of Kazakhstan

- It is possible to connect with the Database

- The necessary information for those is used who studies history of Kazakhstan

 

 

1.6.3 Technological support

Work with audio in Adobe Flash

Popularity of game can depend on a sound. Audio engineering is as big a domain as (and possibly even bigger than) programming. If you want to do more than record something using a single microphone, you'll have to make a huge investment in time, and possibly money. I'd suggest using free sounds, or if there's money at stake, hiring someone.

There's no shame in not creating 100% of the game and content from scratch -- not everyone is an artist, programmer, music composer, game designer, audio engineer, web designer, etc.

Database in Adobe Flash

Action Message Format is a technology that allows a Flash app to execute remote code. Server side implementations exist for a number of server side environments and languages. You can get into AMF which is an excellent choice for heavy lifting, but it's not required.

Using combinations of URLRequest, URLLoader and URLVariables it is very easy to send and receive data in HTTP requests, which then frees you to employ whatever server-side solution you prefer. The data format you choose is then also up to you; Flash natively supports XML, and full JSON support is found in as3corelib [16].

What Defines a Casual Game

i. Easy to learn. Period. Ideally, the player should not plough through thick manual or gaming guides to know how to play your game.

ii. No complex controls. I would ideally expect the game to be playable just by using the mouse itself, but keyboard commands are generally fine for the right type of game. What crosses the line would be complex interactions between mouse clicks and keyboard presses being a necessity in the game.

iii. Short Time Commitment. 5 to 20 minutes would be good for a span of continuous play. After this amount of time, the player should be able to see the results of his gameplay displayed [1].

What Defines a Good Game

While it is hard to define what a good game is, we all know a good game when we see it. We feel it! For some games, you don't even realize that you've been playing it for hours non-stop (possibly missing your meals and sleep). For some however, you can't even bear to continue playing past the first 5 minutes.

Replayability

The amount of decisions a player can make during game time, and the challenges of the contents of your game determines the overall Replayability. Randomness in the game helps to improve Replayability, that will "challenge" the player, not by just changing the color of the monsters from blue to green.

Rewards

The reward system in a game is instrumental for game designers to steer your players the way you want them to play the game. The most basic and widely known reward system in all games is a score. We play to beat high scores, be it a global high score or our personal best. It is a very direct reward system that is very readily felt and easily accepted by the player.

When our score is high, we immediately know that we're doing the 'right' things. We feel great! Likewise, when we get a low score, we know that there's obviously something wrong with our interaction with the game. This forces the player to re-evaluate his approach, and re-think the strategies he or she had always been using.

Scale the Rewards with the Difficulty

A game that has a difficulty level that looks like a plateau is never going to be very interesting. It has to be injected with some challenging elements, or moments to get the adrenaline pumping in the player (take a deeper look at Game Tension).

Giving Other Perks

But scoring is not the only reward element you can experiment with. Depending on the nature of your game, there can be many other forms of rewards, like powerups, additional life, trophies, special game items, etc.

The golden rule is this: For every right thing that the player accomplishes well, he must be rewarded for it.

Punishment

When the player does the wrong things, he must be dually punished for it. For many games, the formula for this is to implement a Life system for the player. To let the player know that he made a bad mistake, one life is taken away from him. Once all his lives are used up, it is game over for him.

For hack and slash games, this is usually not the norm, because getting hit and healing (by medical kits, pizzas, etc.) is part of the gameplay.

As a game designer, need find the right mode of punishment for the player.

Punishment may not always come in losing life or health. Its purpose in the game is actually to help players understand that they are doing the 'wrong' things. Mana is actually a tool used in game for means of balancing this aspect as well.

Game Tension

The introduction should start with a gentle introduction to the plot, with a little excitement to get the viewer interested at first.

Plotting a Curve of the Player's Intensity of Thoughts

The best curve should have a peak, and a brief respite so that the player can get a sense of achievement and allow the satisfaction to sink in. The tabulation of points or a brief storytelling are ways to get the player to calm down and watch the fruits of his success.

Manage how the player is likely thinking at different parts of your game, and your game will go a long way with him or her.

Social Impact

Gaming is not a solo affair, so just as you pay great attention to the player you're designing the game for, you need to also pay attention to the community of players the game is designed for.

Highscore Boards

One of the most common methods of engaging your community of players and getting them to keep playing your game is to have a Highscore board. Players get an ego boost seeing their names on scoreboards, and it tempts the player to keep coming back to beat the next guy above you.

This is the social impact your game ought to create. This puts emphasis on how you manage the scoring system of your game as well. A well designed game should allow a proper distribution of ranks (be it by score or other means) among the diverse groups of players.

Social Networking Games

With the immense impact of social networking sites like Facebook these days, success of the games on such platforms hinges on the need to engage the immediate circle of friends of the player.

Just watch the Facebook wall posts from all the various FB games and you'll see how these games spread like 'viruses'. You're not alone if you've picked up playing a Facebook game because of the recommendations of these wall posts.

Gaming to beat the Highscore board of players you do not know may be a satisfying thing, but playing to beat the Highscore of your friends bring about another sense of satisfaction. It earns you some bragging rights you can immediately extend to your real life. Imagine meeting up a friend and telling him how he falls behind you in this particular Facebook game.

Most Facebook games now come with two scoreboards, one showing you your world ranking, and the other showing you how well you fare against your circle of friends. This is a good motivation factor for you to keep playing the game.

Games of the future for Facebook will have to stretch this concept further, and mesh your whole circle of friends into your gameplay experience [1].

Design in Flash Games

Basically, the players look at game design, and it should be very good.

Before you start coding, it will help to have a rough idea of what you want your game to do. Flash is best suited for simple games, so focus on creating a game that has only a few mechanics for the player to worry about. Try to have a basic genre and some mechanics in mind before you start prototyping [17].

 


 

 

2 CREATING MY GAME FOR PC PLATFORMS

 

For the development of the game programmer need Adobe Flash. There are many versions of Adobe Flash, for different platforms such as Windows, MacOS and Linux, so you can create games in any of these applications. Developer tools and an emulator running on all three platforms, and Flash-applications running on the virtual machine, so that none of the operating systems will not allow a significant gain for the programmer. Code Flash applications written in accordance with the syntax of ActionScript.

 

 

2.1 Technical support of the proposed problem solution

The software part - Adobe flash CC 2015, CorelDRAW GraphicsSuite X6, Adobe Photoshop CC 2015.

Adobe Flash (formerly called Macromedia Flash and Shockwave Flash) is a multimedia and software platform used for creating vector graphics, animation, browser games, rich Internet applications, desktop applications, mobile applications and mobile games. Flash displays text, vector and raster graphics to provide animations, video games and applications. It allows streaming of audio and video, and can capture mouse, keyboard, microphone and camera input.






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